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- On Tue, 3 Mar 1998, Andy Gibson wrote:
-
- > On Monday 02-Mar-98 at 02:28:58, a nutter named Eric Hyland
- > had wet pants when they typed about `Re: My Amos wish list.'.
- >
- >
- > >> Murry said...
- > >> How about a command MAKE GAME <expr> where you just type in a
- > >> description of the game (in any language) and it is automatically
- > >> made?
- >
- > >Thats a stupid idea, but typical of a coders mentality. You coders have all
- > >the creativity of a rock which is why most games suck. If some one gives us
- > >designers a language that we can really use than you will see what games are
- > >suppose to be like.
- >
- > Why don't you STOP coding then? Design away until your hearts content
- > and let the programmers do the hard work. If you're such a good
-
- Wish I could now any one who needs a designer?
-
- > designer, why haven't you designed the best selling game yet?
-
- I have, but being a good designer, and only a mediocre coder I can't tackle
- the tough stuff needed to make the game.
-
- > I guess you want the best of both worlds. Design and code? But it
- > seems to me like you can't do either by what I've read in your email!
- > Forgive me if I'm wrong, but you certainly don't seem to belong on
- > this list! This list is for Amos coders, not some self hyped up guy
- > who thinks he is the bee's knees at designing!
-
- Your forgiven for being wrong. If you had read my original E-Mail on this
- sub. then you might have figured out that what I am after are some new tools
- ,and commands that will make it easier to make 3D games, just as Amos has
- tools, and commands to make 2D games. To sort of quote some thing I read
- "The hardest thing about making new RPG's these days is you first have to
- reinvent Quake". It is my hope that a new Amos will come with a easy to use
- prefabricated 3D engine, so the mediocre coders like my self don't have to
- try to reinvent Quake gust to make a new game.
-
- And this list is for any one who uses Amos, or is trying to use Amos, not
- just four you hot dog coder types.
-
- > >How about making Amos artificially intelligent, and give it a voice
- > >recognition
- > >system, so you can explain your ideas to it, and it will create the code?
- >
- > You don't want much do you? I bet you even want a remote control that
- > can open and shut the curtains for you? In fact, I bet you even
- > designed a system that does that already :)
-
- I gather that you don't understand that, that was an example of the
- differences between coder thinking "type in description" which is like
- coding, and designer thinking talk with Amos which is like working with
- another person. I don't expect Amos3 to work like that, but I can envision
- a future software development system working like that.
-
- > Eric, do us a BIG favour, send in your design ideas and we'll tell you
- > if it's feasible or not. Only the coders can REALLY tell you if it is
- > possible or not.
-
- I not an idiot I know that the present Amiga can't handle my full game
- design, but it can handle the little 15mb one.
-
- > Work with programmers, not against. We all have to work together these
- > days. No point in holding all the fame to yourself. So c'mon, what is
- > the next big game you are designing?
-
- Its called Privateer Elite If you think you can handle it send me a 360 3D
- single fixed point 4 color (white,light gray,dark gray,and a few MWB peach)
- star field with smoke gray stellar gas clouds (like the blue ones in
- frontier)on a black background in a Star Trek 25 sized bridge screen capable
- of forward, and reverse views, and to show movement I need frontier type
- space dust, but not as many particles. This needs to be controlled by a CD32
- JoyPad Up pitch down, Down pitch up, right yaw 360+, left yaw 360-, FF roll
- 360+, RR roll 360-, Y accelerate, B decelerate, G+Up forward view, G+down
- reverse view.
-
- > Tarra....
-
- If you didn't guess this is for a Frontier Elite type game want to make it
- a list game?
-
- Eric Hyland
- a007193t@bc.seflin.org
-
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